Unity Standard Shader 解析(一)之ForwardBase(标准版)
一、ForwardBase // Base forward pass (directional light, emission, lightmaps, ...)Pass{Name "FORWARD"Tags { "LightMode" "ForwardBase" }Blend [_SrcBlend] [_DstBlend]ZWrite [_ZWrite]CGPROGRAM#pragma target 3.0// --------------…
2025-12-17