76个工业组件库示例汇总
参数化三维产品设计组件 (注塑模具与公差分析)
概述
这是一个交互式的 Web 组件,旨在演示简单的三维零件(如带凸台的方块)的参数化设计过程,并结合注塑模具设计(如开模动画)与公差分析(如可视化公差带)的概念性可视化。
主要功能
- 参数化零件建模:
- 通过滑块实时修改零件的基础尺寸(宽度、高度、深度)。
- 通过滑块实时修改特征(圆柱凸台)的尺寸(直径、高度)和相对位置。
- 实时 3D 可视化:
- 使用 Three.js 渲染零件模型。
- 支持通过鼠标进行视图交互(旋转、缩放、平移)。
- 概念性分析与模拟:
- 公差可视化: 切换显示尺寸公差(最小/最大包络盒)和位置公差(特征允许范围)的理论边界。
- 模拟开模: 播放简化的动画,展示模具上下型腔分离的过程。
- 界面与风格:
- 采用苹果科技风格,界面简洁直观。
- 响应式布局,适应不同屏幕尺寸。
如何使用
- 打开页面: 在浏览器中打开
index.html
文件。 - 调整参数:
- 在左侧面板的 “基础零件尺寸” 和 “特征: 圆柱凸台” 部分,拖动滑块调整零件的几何参数。
- 3D 模型会在释放滑块后更新。
- 交互视图:
- 在右侧 3D 视图区,按住鼠标 左键拖动 进行旋转。
- 滚动鼠标滚轮 进行缩放。
- 按住鼠标 右键 (或 Ctrl/Cmd + 左键) 拖动 进行平移。
- 公差分析 (概念):
- 在 “公差分析” 部分调整公差值滑块。
- 点击 “显示/隐藏公差范围” 按钮,切换显示红/绿/蓝色透明几何体,表示理论上的公差带。
- 模拟开模 (概念):
- 点击 “模拟开模 (概念)” 按钮,观看模具分离动画(零件会暂时隐藏)。
- 再次点击(按钮变为 “复位模具”) 可观看模具闭合动画,并重新显示零件。
- 重置视图: 点击 “重置视图” 按钮,将相机恢复到默认位置和朝向。
文件结构
parametric-3d-product-design/
├── index.html # HTML 页面结构
├── styles.css # CSS 样式定义
├── script.js # JavaScript 交互与3D逻辑
└── README.md # 本说明文件
技术栈
- HTML5 / CSS3 (Flexbox, CSS Variables)
- JavaScript (ES6+)
- Three.js (r128)
- Three.js OrbitControls
重要提示
- 概念演示: 本组件主要用于演示原理,并非精确的工程工具。
- 公差可视化: 仅为理论边界的概念性展示,不执行 实际的公差叠加或统计分析。
- 开模模拟: 动画效果高度简化,不涉及真实模具的复杂结构(如滑块、顶针、分型面细节等)。
- 几何模型: 零件由简单的几何体构成,未使用 CSG (构造实体几何) 进行精确合并,可能存在视觉穿插。如需精确模型,可考虑引入相关库。
- 性能: 频繁更新参数(尤其在公差可视化开启时)可能影响性能。
效果展示
源码
index.html
<!DOCTYPE html>
<html lang="zh-CN">
<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>参数化三维产品设计 - 注塑模具与公差分析</title><link rel="stylesheet" href="styles.css"><!-- 引入 Three.js --><script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script><!-- 引入 OrbitControls for camera interaction --><script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script><!-- Optional: Add CSG library if needed for complex boolean operations --><!-- <script src="path/to/three-csg.js"></script> -->
</head>
<body><div class="product-design-container"><header class="app-header"><h1>参数化三维产品设计</h1><p>应用于注塑模具设计与公差分析</p></header><div class="main-content-area"><!-- 左侧参数与控制面板 --><aside class="controls-panel"><h2>参数定义 & 分析</h2><div class="parameter-section"><h3>基础零件尺寸</h3><label for="partWidth">宽度 (X):</label><input type="range" id="partWidth" name="partWidth" min="20" max="100" value="50" step="1"><span class="param-value" id="partWidthValue">50</span> mm<label for="partHeight">高度 (Y):</label><input type="range" id="partHeight" name="partHeight" min="10" max="80" value="30" step="1"><span class="param-value" id="partHeightValue">30</span> mm<label for="partDepth">深度 (Z):</label><input type="range" id="partDepth" name="partDepth" min="20" max="100" value="40" step="1"><span class="param-value" id="partDepthValue">40</span> mm</div><div class="parameter-section"><h3>特征: 圆柱凸台 (Boss)</h3><label for="bossDiameter">直径:</label><input type="range" id="bossDiameter" name="bossDiameter" min="5" max="25" value="15" step="0.5"><span class="param-value" id="bossDiameterValue">15.0</span> mm<label for="bossHeight">高度:</label><input type="range" id="bossHeight" name="bossHeight" min="2" max="20" value="10" step="0.5"><span class="param-value" id="bossHeightValue">10.0</span> mm<label for="bossPosX">X 位置 (%):</label> <!-- Position relative to width --><input type="range" id="bossPosX" name="bossPosX" min="10" max="90" value="50" step="1"><span class="param-value" id="bossPosXValue">50</span> %<label for="bossPosZ">Z 位置 (%):</label> <!-- Position relative to depth --><input type="range" id="bossPosZ" name="bossPosZ" min="10" max="90" value="50" step="1"><span class="param-value" id="bossPosZValue">50</span> %</div><div class="parameter-section"><h3>公差分析 (概念)</h3><label for="dimensionTolerance">尺寸公差 (+/-):</label><input type="range" id="dimensionTolerance" name="dimensionTolerance" min="0.0" max="1.0" value="0.1" step="0.05"><span class="param-value" id="dimensionToleranceValue">0.10</span> mm<label for="positionTolerance">位置公差 (圆域 +/-):</label> <!-- Tolerance zone for boss position --><input type="range" id="positionTolerance" name="positionTolerance" min="0.0" max="0.5" value="0.05" step="0.01"><span class="param-value" id="positionToleranceValue">0.05</span> mm</div><div class="action-buttons"><button id="analyzeToleranceButton">显示/隐藏公差范围</button><button id="simulateMoldButton">模拟开模 (概念)</button><button id="resetViewButton">重置视图</button></div><div class="status-display"><h3>状态</h3><p id="statusText">准备就绪。请调整参数。</p></div></aside><!-- 右侧 3D 可视化区域 --><main class="visualization-area"><div id="rendererContainer"></div><!-- Optional: Maybe add overlay for tolerance info --></main></div><footer class="app-footer"><p>注塑模具设计与公差分析辅助组件</p></footer></div><script src="script.js"></script>
</body>
</html>
styles.css
/* styles.css - Parametric 3D Product Design Component */:root {--primary-bg: #ffffff;--secondary-bg: #f5f5f7;--controls-bg: #e8e8ed;--text-primary: #1d1d1f;--text-secondary: #515154;--accent-blue: #007aff;--accent-blue-hover: #005ec4;--border-color: #d2d2d7;--shadow-color: rgba(0, 0, 0, 0.08);--apple-font: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;--tolerance-color-min: rgba(255, 0, 0, 0.3); /* Red tint for min */--tolerance-color-max: rgba(0, 255, 0, 0.3); /* Green tint for max */
}body {font-family: var(--apple-font);margin: 0;background-color: var(--secondary-bg);color: var(--text-primary);font-size: 14px;line-height: 1.5;overflow-x: hidden;
}.product-design-container {width: 100%;max-width: 100%;min-height: calc(100vh - 40px);display: flex;flex-direction: column;background-color: var(--primary-bg);box-sizing: border-box;
}.app-header {background-color: var(--primary-bg);text-align: center;padding: 15px 20px;border-bottom: 1px solid var(--border-color);
}.app-header h1 {margin: 0 0 5px 0;font-size: 1.8em;font-weight: 600;color: var(--text-primary);
}.app-header p {margin: 0;color: var(--text-secondary);font-size: 0.9em;
}.main-content-area {flex-grow: 1;display: flex;width: 100%;
}.controls-panel {width: 340px; /* Slightly wider for more controls */flex-shrink: 0;background-color: var(--controls-bg);padding: 20px;border-right: 1px solid var(--border-color);overflow-y: auto;box-sizing: border-box;max-height: calc(100vh - 100px); /* Adjust 100px based on header/footer */
}.controls-panel h2 {margin-top: 0;margin-bottom: 25px;font-size: 1.3em;font-weight: 600;color: var(--text-primary);border-bottom: 1px solid #c8c8cc;padding-bottom: 10px;
}.parameter-section {margin-bottom: 25px; /* Slightly less margin */
}.parameter-section h3 {margin-top: 0;margin-bottom: 15px;font-size: 1.0em;font-weight: 600;color: var(--text-secondary);
}label {display: block;margin-bottom: 5px;font-weight: 500;color: var(--text-primary);font-size: 0.95em;
}input[type="range"] {width: 100%;height: 4px;cursor: pointer;appearance: none;background: #dcdce0;border-radius: 4px;outline: none;margin-bottom: 3px; /* Less space */
}
input[type="range"]::-webkit-slider-thumb {appearance: none;width: 16px;height: 16px;background: var(--accent-blue);border-radius: 50%;cursor: pointer;
}
input[type="range"]::-moz-range-thumb {width: 16px;height: 16px;background: var(--accent-blue);border-radius: 50%;cursor: pointer;border: none;
}.param-value {display: inline-block;margin-right: 5px; /* Space before unit */font-size: 0.9em;color: var(--text-secondary);min-width: 30px; /* Align values a bit */text-align: right;
}/* Style the unit text after span */
.parameter-section > span + span {font-size: 0.85em;color: var(--text-secondary);margin-left: -2px; /* Pull unit closer */margin-bottom: 15px;display: inline-block;
}
.parameter-section label + input + span + span {margin-bottom: 15px; /* Add bottom margin after unit */
}select {/* ... (same as previous component) ... */width: 100%;padding: 8px 10px;border: 1px solid var(--border-color);border-radius: 6px;background-color: var(--primary-bg);font-family: inherit;font-size: 0.95em;margin-bottom: 20px;appearance: none;background-image: url('data:image/svg+xml;charset=US-ASCII,%3Csvg%20width%3D%2220%22%20height%3D%2220%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%3Cpath%20d%3D%22M5%208l5%205%205-5z%22%20fill%3D%22%23515154%22%2F%3E%3C%2Fsvg%3E');background-repeat: no-repeat;background-position: right 10px center;background-size: 12px;
}.action-buttons button {display: block;width: 100%;padding: 10px 15px;margin-bottom: 10px;font-size: 0.95em;font-weight: 500;color: #fff;background-color: var(--accent-blue);border: none;border-radius: 6px;cursor: pointer;text-align: center;transition: background-color 0.2s ease, box-shadow 0.2s ease;
}.action-buttons button:hover {background-color: var(--accent-blue-hover);box-shadow: 0 2px 5px rgba(0, 122, 255, 0.2);
}.action-buttons button:disabled {background-color: #b0b0b5;cursor: not-allowed;box-shadow: none;
}/* Style specific buttons */
#analyzeToleranceButton, #simulateMoldButton {background-color: #5856d6; /* Purple accent */transition: background-color 0.2s ease;
}
#analyzeToleranceButton:hover, #simulateMoldButton:hover {background-color: #4341a0;box-shadow: 0 2px 5px rgba(88, 86, 214, 0.2);;
}#resetViewButton {background-color: #6c757d;
}
#resetViewButton:hover {background-color: #5a6268;box-shadow: none;
}.status-display {margin-top: 20px;padding-top: 15px;border-top: 1px solid #c8c8cc;
}.status-display h3 {margin-top: 0;margin-bottom: 10px;font-size: 1.0em;font-weight: 600;color: var(--text-secondary);
}#statusText {font-size: 0.9em;color: var(--text-primary);min-height: 3em;
}.visualization-area {flex-grow: 1;position: relative;background-color: var(--secondary-bg);overflow: hidden;
}#rendererContainer {position: absolute;top: 0;left: 0;width: 100%;height: 100%;
}.app-footer {text-align: center;padding: 10px 20px;border-top: 1px solid var(--border-color);background-color: var(--primary-bg);color: var(--text-secondary);font-size: 0.85em;
}/* Responsive adjustments */
@media (max-width: 768px) {.main-content-area {flex-direction: column;}.controls-panel {width: 100%;border-right: none;border-bottom: 1px solid var(--border-color);max-height: 60vh; /* Allow a bit more height for controls */}.visualization-area {height: 40vh;min-height: 250px;}.app-header h1 {font-size: 1.5em;}
}
script.js
// script.js - Parametric 3D Product Design Componentdocument.addEventListener('DOMContentLoaded', () => {// --- DOM Elements ---const rendererContainer = document.getElementById('rendererContainer');const partWidthSlider = document.getElementById('partWidth');const partHeightSlider = document.getElementById('partHeight');const partDepthSlider = document.getElementById('partDepth');const bossDiameterSlider = document.getElementById('bossDiameter');const bossHeightSlider = document.getElementById('bossHeight');const bossPosXSlider = document.getElementById('bossPosX');const bossPosZSlider = document.getElementById('bossPosZ');const dimensionToleranceSlider = document.getElementById('dimensionTolerance');const positionToleranceSlider = document.getElementById('positionTolerance');const partWidthValueSpan = document.getElementById('partWidthValue');const partHeightValueSpan = document.getElementById('partHeightValue');const partDepthValueSpan = document.getElementById('partDepthValue');const bossDiameterValueSpan = document.getElementById('bossDiameterValue');const bossHeightValueSpan = document.getElementById('bossHeightValue');const bossPosXValueSpan = document.getElementById('bossPosXValue');const bossPosZValueSpan = document.getElementById('bossPosZValue');const dimensionToleranceValueSpan = document.getElementById('dimensionToleranceValue');const positionToleranceValueSpan = document.getElementById('positionToleranceValue');const analyzeToleranceButton = document.getElementById('analyzeToleranceButton');const simulateMoldButton = document.getElementById('simulateMoldButton');const resetViewButton = document.getElementById('resetViewButton');const statusText = document.getElementById('statusText');// --- Three.js Setup ---let scene, camera, renderer, controls, partGroup, baseMesh, bossMesh;let toleranceVizGroup, dimTolMeshMin, dimTolMeshMax, posTolViz;let moldHalfTop, moldHalfBottom; // For mold simulationlet material, toleranceMaterialMin, toleranceMaterialMax, positionToleranceMaterial;let isToleranceVisible = false;let isMoldOpen = false;let isAnimating = false;// Conversion factor (e.g., if sliders are mm, and Three.js unit is meters)// Let's work directly in 'mm' like units in Three.js for simplicity here.const scaleFactor = 1;function initThreeJS() {// Scenescene = new THREE.Scene();scene.background = new THREE.Color(0xf5f5f7);// Cameraconst aspect = rendererContainer.clientWidth / rendererContainer.clientHeight;camera = new THREE.PerspectiveCamera(50, aspect, 1, 2000); // Adjusted near/farcamera.position.set(100, 80, 150); // Adjusted for 'mm' scalecamera.lookAt(scene.position);// Rendererrenderer = new THREE.WebGLRenderer({ antialias: true });renderer.setSize(rendererContainer.clientWidth, rendererContainer.clientHeight);renderer.setPixelRatio(window.devicePixelRatio);rendererContainer.appendChild(renderer.domElement);// Lightsconst ambientLight = new THREE.AmbientLight(0xffffff, 0.6);scene.add(ambientLight);const keyLight = new THREE.DirectionalLight(0xffffff, 0.6);keyLight.position.set(-50, 80, 50);scene.add(keyLight);const fillLight = new THREE.DirectionalLight(0xffffff, 0.3);fillLight.position.set(50, 40, -30);scene.add(fillLight);// Controlscontrols = new THREE.OrbitControls(camera, renderer.domElement);controls.enableDamping = true;controls.dampingFactor = 0.1;// Materialsmaterial = new THREE.MeshStandardMaterial({color: 0x99999f, // Lighter gray plasticmetalness: 0.1,roughness: 0.6,polygonOffset: true, // Helps prevent z-fighting with tolerance vizpolygonOffsetFactor: 1,polygonOffsetUnits: 1});// Tolerance Materials (Semi-transparent)toleranceMaterialMin = new THREE.MeshBasicMaterial({color: 0xff0000,transparent: true,opacity: 0.2,side: THREE.DoubleSide,depthWrite: false // Render after main object});toleranceMaterialMax = new THREE.MeshBasicMaterial({color: 0x00ff00,transparent: true,opacity: 0.2,side: THREE.DoubleSide,depthWrite: false});positionToleranceMaterial = new THREE.MeshBasicMaterial({color: 0x0000ff,transparent: true,opacity: 0.3,side: THREE.DoubleSide,depthWrite: false});// Part GrouppartGroup = new THREE.Group();scene.add(partGroup);// Tolerance Visualization GrouptoleranceVizGroup = new THREE.Group();toleranceVizGroup.visible = false;scene.add(toleranceVizGroup);// Initial Part CreationcreatePart();// Start animation loopanimate();}// --- Parametric Part Generation ---function createPart() {// Clear previous part within the groupwhile (partGroup.children.length > 0) {const child = partGroup.children[0];partGroup.remove(child);if (child.geometry) child.geometry.dispose();}// Get parametersconst width = parseFloat(partWidthSlider.value) * scaleFactor;const height = parseFloat(partHeightSlider.value) * scaleFactor;const depth = parseFloat(partDepthSlider.value) * scaleFactor;const bossD = parseFloat(bossDiameterSlider.value) * scaleFactor;const bossH = parseFloat(bossHeightSlider.value) * scaleFactor;const bossPosXRatio = parseFloat(bossPosXSlider.value) / 100;const bossPosZRatio = parseFloat(bossPosZSlider.value) / 100;// Create Base Boxconst baseGeom = new THREE.BoxGeometry(width, height, depth);baseMesh = new THREE.Mesh(baseGeom, material);// Position base so its bottom is at y=0baseMesh.position.y = height / 2;partGroup.add(baseMesh);// Create Boss (Cylinder)const bossGeom = new THREE.CylinderGeometry(bossD / 2, bossD / 2, bossH, 32);bossMesh = new THREE.Mesh(bossGeom, material);// Position Boss on top surface of the base// Calculate position relative to the base centerconst bossX = (bossPosXRatio - 0.5) * width;const bossZ = (bossPosZRatio - 0.5) * depth;bossMesh.position.set(bossX, height + bossH / 2, bossZ); // Y is base height + half boss heightbossMesh.rotation.x = 0; // Ensure cylinder is uprightpartGroup.add(bossMesh);// --- Update Tolerance Visualizations ---// (Do this separately, only when needed, to avoid recreating on every param change)if (isToleranceVisible) {createToleranceVisualization(); // Recreate tolerance based on new nominal part}updateStatus("零件模型已更新。");}// --- Tolerance Visualization ---function createToleranceVisualization() {// Clear previous visualizationwhile (toleranceVizGroup.children.length > 0) {const child = toleranceVizGroup.children[0];toleranceVizGroup.remove(child);if (child.geometry) child.geometry.dispose();// Dispose materials if specific to tolerance viz? No, using shared ones.}const dimTol = parseFloat(dimensionToleranceSlider.value) * scaleFactor;const posTol = parseFloat(positionToleranceSlider.value) * scaleFactor;// Get current nominal dimensionsconst width = parseFloat(partWidthSlider.value) * scaleFactor;const height = parseFloat(partHeightSlider.value) * scaleFactor;const depth = parseFloat(partDepthSlider.value) * scaleFactor;const bossD = parseFloat(bossDiameterSlider.value) * scaleFactor;const bossH = parseFloat(bossHeightSlider.value) * scaleFactor;const bossX = (parseFloat(bossPosXSlider.value)/100 - 0.5) * width;const bossZ = (parseFloat(bossPosZSlider.value)/100 - 0.5) * depth;const bossNominalY = height + bossH / 2;// 1. Dimension Tolerance (Min/Max Boxes for Base) - Conceptualconst baseMinGeom = new THREE.BoxGeometry(width - 2 * dimTol, height - 2 * dimTol, depth - 2 * dimTol);dimTolMeshMin = new THREE.Mesh(baseMinGeom, toleranceMaterialMin);dimTolMeshMin.position.y = (height - 2 * dimTol) / 2; // Adjust position for new heighttoleranceVizGroup.add(dimTolMeshMin);const baseMaxGeom = new THREE.BoxGeometry(width + 2 * dimTol, height + 2 * dimTol, depth + 2 * dimTol);dimTolMeshMax = new THREE.Mesh(baseMaxGeom, toleranceMaterialMax);dimTolMeshMax.position.y = (height + 2 * dimTol) / 2;toleranceVizGroup.add(dimTolMeshMax);// 2. Position Tolerance (Cylindrical Zone for Boss Centerline) - Conceptual// Create a thin cylinder representing the tolerance zone diameterconst posTolGeom = new THREE.CylinderGeometry(posTol, posTol, height + bossH + dimTol * 2, 32); // Height spans base + boss + toleranceposTolViz = new THREE.Mesh(posTolGeom, positionToleranceMaterial);// Position it at the nominal boss X, Z, centered vertically within its heightposTolViz.position.set(bossX, (height + bossH + dimTol*2) / 2, bossZ);toleranceVizGroup.add(posTolViz);updateStatus("公差范围已更新。");}// --- Animation & Rendering Loop ---function animate() {requestAnimationFrame(animate);controls.update();renderer.render(scene, camera);}// --- Event Listeners ---function setupEventListeners() {// Parameter Slidersconst sliders = [partWidthSlider, partHeightSlider, partDepthSlider,bossDiameterSlider, bossHeightSlider, bossPosXSlider, bossPosZSlider,dimensionToleranceSlider, positionToleranceSlider];sliders.forEach(slider => {slider.addEventListener('input', handleSliderInput);slider.addEventListener('change', handleSliderChange); // Update part only on release});// Action ButtonsanalyzeToleranceButton.addEventListener('click', toggleToleranceAnalysis);simulateMoldButton.addEventListener('click', simulateMoldOpening);resetViewButton.addEventListener('click', resetCameraView);// Window Resizewindow.addEventListener('resize', onWindowResize);}function handleSliderInput(event) {const sliderId = event.target.id;const valueSpan = document.getElementById(sliderId + 'Value');let value = parseFloat(event.target.value);let unit = '';// Determine unit and formattingif (sliderId.includes('Tolerance')) {valueSpan.textContent = value.toFixed(2);unit = 'mm';} else if (sliderId.includes('Pos')) {valueSpan.textContent = value.toFixed(0);unit = '%';} else if (sliderId.includes('Diameter') || sliderId.includes('bossHeight')) {valueSpan.textContent = value.toFixed(1);unit = 'mm';} else {valueSpan.textContent = value.toFixed(0);unit = 'mm';}// Find the next sibling span (if exists) to update unit? No, hardcoded in HTML.// Live update for tolerance sliders if tolerance is visibleif (isToleranceVisible && (sliderId.includes('Tolerance') || sliderId.includes('Pos'))) {createToleranceVisualization();}}function handleSliderChange(event) {// Recreate the main part geometry only when slider drag finishesif (!isAnimating && !event.target.id.includes('Tolerance') && !event.target.id.includes('Pos')) {createPart();} else if (!isAnimating && (event.target.id.includes('Pos'))) {// If only position changed, update part and tolerance if visiblecreatePart();}// Tolerance slider changes already handled live in input if visible}// --- Button Actions ---function toggleToleranceAnalysis() {isToleranceVisible = !isToleranceVisible;if (isToleranceVisible) {createToleranceVisualization();toleranceVizGroup.visible = true;analyzeToleranceButton.textContent = "隐藏公差范围";updateStatus("显示公差范围 (概念性)。");} else {toleranceVizGroup.visible = false;analyzeToleranceButton.textContent = "显示公差范围";updateStatus("公差范围已隐藏。");}}function simulateMoldOpening() {if (isAnimating) return;isAnimating = true;simulateMoldButton.disabled = true;resetViewButton.disabled = true;analyzeToleranceButton.disabled = true;// Simple simulation: create two halves and move them apartif (!moldHalfTop || !moldHalfBottom) {// Create conceptual mold halves (simple boxes)const width = parseFloat(partWidthSlider.value) * scaleFactor + 20; // Mold bigger than partconst height = parseFloat(partHeightSlider.value) * scaleFactor / 2 + 20;const depth = parseFloat(partDepthSlider.value) * scaleFactor + 20;const moldMaterial = new THREE.MeshStandardMaterial({ color: 0x555555, metalness: 0.8, roughness: 0.5 });const moldGeom = new THREE.BoxGeometry(width, height, depth);moldHalfBottom = new THREE.Mesh(moldGeom, moldMaterial);moldHalfTop = new THREE.Mesh(moldGeom, moldMaterial);// Position halves relative to the part's center plane (y=height/2)const partHeight = parseFloat(partHeightSlider.value) * scaleFactor;moldHalfBottom.position.y = partHeight/2 - height/2; // Center of bottom mold half at part center plane - half mold heightmoldHalfTop.position.y = partHeight/2 + height/2; // Center of top mold half at part center plane + half mold heightscene.add(moldHalfBottom);scene.add(moldHalfTop);partGroup.visible = false; // Hide original part}const targetSeparation = parseFloat(partHeightSlider.value) * scaleFactor * 1.5;const startYTop = moldHalfTop.position.y;const startYBottom = moldHalfBottom.position.y;const targetYTop = startYTop + targetSeparation / 2;const targetYBottom = startYBottom - targetSeparation / 2;const duration = 1000; // mslet startTime = null;function moldStep(timestamp) {if (!startTime) startTime = timestamp;const elapsed = timestamp - startTime;const progress = Math.min(elapsed / duration, 1);const easedProgress = 0.5 - 0.5 * Math.cos(progress * Math.PI);moldHalfTop.position.y = startYTop + (targetYTop - startYTop) * easedProgress;moldHalfBottom.position.y = startYBottom + (targetYBottom - startYBottom) * easedProgress;if (progress < 1) {requestAnimationFrame(moldStep);} else {updateStatus("模拟开模完成。再次点击可复位。");isAnimating = false;simulateMoldButton.disabled = false;resetViewButton.disabled = false;analyzeToleranceButton.disabled = false;isMoldOpen = true;simulateMoldButton.textContent = "复位模具";}}function resetMold() {// Animation to close the moldisAnimating = true;simulateMoldButton.disabled = true;resetViewButton.disabled = true;analyzeToleranceButton.disabled = true;const currentYTop = moldHalfTop.position.y;const currentYBottom = moldHalfBottom.position.y;// Calculate original positions correctly based on part height and mold heightconst partHeight = parseFloat(partHeightSlider.value) * scaleFactor;const moldHeight = parseFloat(partHeightSlider.value) * scaleFactor / 2 + 20;const originalYTop = partHeight / 2 + moldHeight / 2;const originalYBottom = partHeight / 2 - moldHeight / 2;const durationClose = 800;let startTimeClose = null;function closeStep(timestamp) {if (!startTimeClose) startTimeClose = timestamp;const elapsed = timestamp - startTimeClose;const progress = Math.min(elapsed / durationClose, 1);const easedProgress = 0.5 - 0.5 * Math.cos(progress * Math.PI);moldHalfTop.position.y = currentYTop + (originalYTop - currentYTop) * easedProgress;moldHalfBottom.position.y = currentYBottom + (originalYBottom - currentYBottom) * easedProgress;if (progress < 1) {requestAnimationFrame(closeStep);} else {scene.remove(moldHalfTop);scene.remove(moldHalfBottom);moldHalfTop = null;moldHalfBottom = null;partGroup.visible = true; // Show part againupdateStatus("模具已复位。");isAnimating = false;simulateMoldButton.disabled = false;resetViewButton.disabled = false;analyzeToleranceButton.disabled = false;isMoldOpen = false;simulateMoldButton.textContent = "模拟开模 (概念)";}}requestAnimationFrame(closeStep);}if (isMoldOpen) {resetMold();} else {updateStatus("模拟开模过程...");requestAnimationFrame(moldStep);}}function resetCameraView() {controls.reset();// Adjust position based on current part size? Or fixed reset?const currentHeight = parseFloat(partHeightSlider.value) * scaleFactor;camera.position.set(100, 80 + currentHeight/2, 150);camera.lookAt(0, currentHeight / 2, 0); // Look at center of basecontrols.update();updateStatus("视图已重置。");}// --- Utility Functions ---function updateStatus(message) {statusText.textContent = message;console.log("Status:", message);}function onWindowResize() {if (!renderer || !camera) return;const width = rendererContainer.clientWidth;const height = rendererContainer.clientHeight;camera.aspect = width / height;camera.updateProjectionMatrix();renderer.setSize(width, height);}// --- Initialization Call ---try {initThreeJS();setupEventListeners();updateStatus("参数化产品设计组件初始化成功。");} catch (error) {console.error("初始化失败:", error);updateStatus(`错误: ${error.message}`);rendererContainer.innerHTML = `<p style='color: red; padding: 20px;'>无法加载3D视图。错误: ${error.message}</p>`;}
});